Unity 4 0 1 – High End Game Development App

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Google's official packages for Unity extend the default capabilities of Unity,enabling you to optimize game performance, reach new users, understand userbehavior, and more.

If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. Unity is the world's leading real-time 3D development platform, offering what you need to create, operate and monetize amazing games and experiences across the widest range of platforms in the industry. Build once, deploy anywhere, captivate everyone.

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The new 0.31 preview of 'Project Tiny' has landed! You might have noticed we skipped releasing 0.30 so don't look for it, you haven't missed anything. As always, please visit the 'Getting Started Guide' for important details, in particular system requirements & dependencies (this preview requires Unity 2020.1.10f1). Creating the Bundle ID and Game App. In the top-left corner of the screen, you will see a blue + sign; click on it. Before you enter any of the information, click on Developer Portal at the bottom of the window. This allows you to set up the Bundle ID before creating the application. Once at Developer Portal, the App ID Description can be the. To use Unity to create a game experience for players on Android, follow these steps: Download and install the Unity Hub. Start the Unity Hub. On the Installs tab, add a version of the Unity Editor that supports 64-bit apps. Note that these versions support Android App Bundles, which enable smaller, more optimized downloads.

Tools to generate revenue from your Unity games.

AdMob

Google AdMob makes it easy for developers to earn money from theirmobile apps with high-quality ads. This package enables Unitydevelopers to easily serve Google Mobile Ads in Android and iOS appswithout having to write Java or Objective-C code.Learn more.

Android

Take full advantage of the Android platform with packages that help youoptimize your app size and performance.

Android App Bundle

An Android App Bundle(AAB) is a publishing format that includes all your app's compiledcode and resources, and defers APK generation and signing to GooglePlay. AAB support is built into Unity starting with version 2017.4.14.This package provides advanced AAB features that include support forPlay Asset Delivery and Google Play Instant, and it uses the latestversions of bundletool. Learn more.

Latest version info
Package name:com.google.android.appbundle
Version:1.5.0
Minimum Unity Version:2017.4
Publish Date2021-06

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Android Frame Pacing

Android Frame Pacing syncs your rendering loop to the underlyingdisplay hardware, reducing stuttering and latency so that gameplaylooks and feels smooth. It's integrated into Unity 2019.2 orhigher.

To enable this feature, choose Project Settings > Player > Settingsfor Android > Resolution and Presentation, and select theOptimized Frame Pacing checkbox.Learn more.

Android Performance Tuner

Android Performance Tuner helps you identify performance issues inyour game or app, and also highlights opportunities to improve yourfidelity. Impact metrics help you prioritize, and issues arecategorized to help you take action. Information at both device modeland device spec level enables you to find the most effective way to act.Learn more.

Latest version info
Package name:com.google.android.performancetuner
Version:1.1.2
Minimum Unity Version:2017.4
Publish Date2021-05

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AR

Build augmented reality experiences that seamlessly blend the digital andphysical worlds.

ARCore Extensions for AR Foundation

The Google ARCore Extensions for AR Foundation supplementsUnity's AR Foundation cross-platform Augmented Reality API. It also provides native APIs forfeatures provided byGoogle Play Services for AR(ARCore). With these extensions you can build new AR experiences or enhanceexisting apps with AR features.Learn more.

Firebase

Firebase is a development platform that helps game developers build, release,and operate successful games that delight players. With Firebase, you canquickly spin up your entire backend infrastructure, improve game quality, andincrease player engagement through experimentation. Firebase accelerates andsimplifies the game development process.Learn more.

Cloud Firestore

Store and sync game data at global scale.

Cloud Firestore is a flexible NoSQL document database that lets you easilystore, sync, and query data for your games - at global scale.

Firestore supports a million players connected simultaneously with a guaranteeduptime of five nines for multi-region instances. That's less than 5 minutes ofdowntime a year!

With Cloud Firestore, your players can access and make changes to their data atany time, even when they're offline.Learn more.

Note: The link below requires NET 4.X or above. If you are using Unity 2018 orbelow, make sure Scripting Runtime Version is set to .NET 4.x Equivalent. Ifyou still need to use .NET 3.x, download the entire Firebase SDKand import the relevant unitypackage from the dotnet3 folder.Note: All Firebase SDKs should be on the same version.
Latest version info
Package name:com.google.firebase.firestore
Version:8.3.0
Minimum Unity Version:2017.1
Publish Date2021-09

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Cloud Functions for Firebase

Run your mobile backend code without managing servers.

With Cloud Functions, you can write and deploy code to our servers thatautomatically responds (in other words) to events in your game.

This way, your game logic is fully insulated from the client so you can be sureits functions are private and can't be reverse engineered. Cloud Functions alsoautomatically scales up computing resources to match the usage patterns of yourgame. Learn more.

Note: The link below requires NET 4.X or above. If you are using Unity 2018 orbelow, make sure Scripting Runtime Version is set to .NET 4.x Equivalent. Ifyou still need to use .NET 3.x, download the entire Firebase SDKand import the relevant unitypackage from the dotnet3 folder.Note: All Firebase SDKs should be on the same version.
Latest version info
Package name:com.google.firebase.functions
Version:8.3.0
Minimum Unity Version:2017.1
Publish Date2021-09

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Cloud Storage for Firebase

Store and serve game content with ease.

With Cloud Storage, you can easily store and serve large binary objects, such asscreenshots, replays, or game assets, and effortlessly grow from prototype toproduction.

Through an integration with Firebase Authentication, you can use our declarativesecurity model to control access and keep data safe.Learn more.

Note: The link below requires NET 4.X or above. If you are using Unity 2018 orbelow, make sure Scripting Runtime Version is set to .NET 4.x Equivalent. Ifyou still need to use .NET 3.x, download the entire Firebase SDKand import the relevant unitypackage from the dotnet3 folder.Note: All Firebase SDKs should be on the same version.
Latest version info
Package name:com.google.firebase.storage
Version:8.3.0
Minimum Unity Version:2017.1
Publish Date2021-09

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Firebase Authentication

Easily sign-in and authenticate players.

Sign-in players using any identity provider with Firebase Authentication. Itsupports email and password, phone authentication, Facebook, Google, Twitter,and more. Out-of-the-box, you get a secure, end-to-end identity solution.Learn more.

Note: The link below requires NET 4.X or above. If you are using Unity 2018 orbelow, make sure Scripting Runtime Version is set to .NET 4.x Equivalent. Ifyou still need to use .NET 3.x, download the entire Firebase SDKand import the relevant unitypackage from the dotnet3 folder.Note: All Firebase SDKs should be on the same version.
Latest version info
Package name:com.google.firebase.auth
Version:8.3.0
Minimum Unity Version:2017.1
Publish Date2021-09

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Firebase Cloud Messaging

Send targeted messages and notifications.

Cloud Messaging gives you a reliable and battery-efficient way to send messagesand notifications across platforms. You can target your messages to certainsegments of players and customize them to suit your game's brand. You can alsogauge their effectiveness with statistics like click rate, open rate, and thedownstream effect on conversions.Learn more.

Note: The link below requires NET 4.X or above. If you are using Unity 2018 orbelow, make sure Scripting Runtime Version is set to .NET 4.x Equivalent. Ifyou still need to use .NET 3.x, download the entire Firebase SDKand import the relevant unitypackage from the dotnet3 folder.Note: All Firebase SDKs should be on the same version.
Latest version info
Package name:com.google.firebase.messaging
Version:8.3.0
Minimum Unity Version:2017.1
Publish Date2021-09

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Firebase Crashlytics

Prioritize and fix stability issues faster.

Firebase Crashlytics helps you track, prioritize, and fix stability issues thaterode game quality, in realtime. Spend less time triaging and troubleshootingcrashes and more time building game content and features that delight players.

Crashlytics also sends realtime alerts for new issues, regressed issues, andburgeoning issues that might require immediate attention to ensure you nevermiss a critical crash no matter where you are.Learn more.

Note: The link below requires NET 4.X or above. If you are using Unity 2018 orbelow, make sure Scripting Runtime Version is set to .NET 4.x Equivalent. Ifyou still need to use .NET 3.x, download the entire Firebase SDKand import the relevant unitypackage from the dotnet3 folder.Note: All Firebase SDKs should be on the same version.
Latest version info
Package name:com.google.firebase.crashlytics
Version:8.3.0
Minimum Unity Version:2017.1
Publish Date2021-09

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Firebase Dynamic Links

Deep link potential players to the right place inside your game.

Unity 4 0 1 – High End Game Development App Free

Dynamic Links are smart URLs that allow you to send existing and potentialplayers to any location within your game. They survive the game install process,so even new players see the content they're looking for when they open the gamefor the first time. Dynamic Links are free forever, for any scale.Learn more.

Note: The link below requires NET 4.X or above. If you are using Unity 2018 orbelow, make sure Scripting Runtime Version is set to .NET 4.x Equivalent. Ifyou still need to use .NET 3.x, download the entire Firebase SDKand import the relevant unitypackage from the dotnet3 folder.Note: All Firebase SDKs should be on the same version.
Latest version info
Package name:com.google.firebase.dynamic-links
Version:8.3.0
Minimum Unity Version:2017.1
Publish Date2021-09

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Firebase Installations

The Firebase installations service (FIS) provides a Firebase installation ID(FID) for each installed instance of a Firebase app. The Firebase installationID is used internally by Firebase services such as In-App Messaging or RemoteConfig without requiring developers to interact directly with the FIS API. Usingthis API, a developer can delete a Firebase installation and the data tied toit, target specific app installations, and retrieve installation auth tokens.Learn more.

Note: The link below requires NET 4.X or above. If you are using Unity 2018 orbelow, make sure Scripting Runtime Version is set to .NET 4.x Equivalent. Ifyou still need to use .NET 3.x, download the entire Firebase SDKand import the relevant unitypackage from the dotnet3 folder.Note: All Firebase SDKs should be on the same version.
Latest version info
Package name:com.google.firebase.installations
Version:8.3.0
Minimum Unity Version:2017.1
Publish Date2021-09

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Firebase Realtime Database

Store and sync data in near-realtime.

Realtime Database is a cloud-hosted NoSQL database that lets you store and syncJSON data in near-realtime. It's optimized for very rapid syncing of smallamounts of data.

When your players go offline, the Realtime Database SDKs use local cache on thedevice to serve and store changes. When the device comes online, the local datais automatically synchronized so users can keep playing your game from wherethey left off.Learn more.

Note: The link below requires NET 4.X or above. If you are using Unity 2018 orbelow, make sure Scripting Runtime Version is set to .NET 4.x Equivalent. Ifyou still need to use .NET 3.x, download the entire Firebase SDKand import the relevant unitypackage from the dotnet3 folder.Note: All Firebase SDKs should be on the same version.
Latest version info
Package name:com.google.firebase.database
Version:8.3.0
Minimum Unity Version:2017.1
Publish Date2021-09

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Firebase Remote Config

Customize your game on the fly.

Remote Config lets you dynamically change the behavior and appearance of yourgame right from the Firebase console so you can deliver personalized experiencesto players - without waiting for app store approval.Learn more.

Note: The link below requires NET 4.X or above. If you are using Unity 2018 orbelow, make sure Scripting Runtime Version is set to .NET 4.x Equivalent. Ifyou still need to use .NET 3.x, download the entire Firebase SDKand import the relevant unitypackage from the dotnet3 folder.Note: All Firebase SDKs should be on the same version.
Latest version info
Package name:com.google.firebase.remote-config
Version:8.3.0
Minimum Unity Version:2017.1
Publish Date2021-09

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Google Analytics

Get free and unlimited game and player analytics.

Google Analytics helps you understand and engage your players by revealing whatactions they're taking inside your game, where they spend the most time, andwhy they churn. From acquisition to app usage, Google Analytics will give youinsights to make better decisions about your game. You can even combine youranalytics data with Google Ads to make sure you're running campaigns thatdeliver you high-quality players.Learn more.

Note: The link below requires NET 4.X or above. If you are using Unity 2018 orbelow, make sure Scripting Runtime Version is set to .NET 4.x Equivalent. Ifyou still need to use .NET 3.x, download the entire Firebase SDKand import the relevant unitypackage from the dotnet3 folder.Note: All Firebase SDKs should be on the same version.
Latest version info
Package name:com.google.firebase.analytics
Version:8.3.0
Minimum Unity Version:2017.1
Publish Date2021-09

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Google Play

These packages enable your games to interface with the Google PlayStore and related services from within the Unity Engine.

Play Asset Delivery

Play Asset Deliveryenables AssetBundles and other assets to be packaged into an AndroidApp Bundle and delivered through Google Play.Learn more.

Latest version info
Package name:com.google.play.assetdelivery
Version:1.5.0
Minimum Unity Version:2017.4
Publish Date2021-06

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Play Billing Library

The Google Play Billing Library is required to sell digital contentand subscriptions in games distributed via Google Play. This packageprovides all of the features available in the current Java and Kotlinversions. Learn more.

Latest version info
Package name:com.google.play.billing
Version:3.2.0
Minimum Unity Version:2017.4
Publish Date2021-06

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Play Games

Achievements, leaderboards, cloud saved games, real-time multiplayer,and more on Android and iOS.Learn more.

Play In-App Review

The Play In-App Review package lets you prompt users to submit PlayStore ratings and reviews without leaving your game.Learn more.

Latest version info
Package name:com.google.play.review
Version:1.5.0
Minimum Unity Version:2017.4
Publish Date2021-06

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Play In-App Update

The Play In-App Update package lets you keep your appup-to-date on your users' devices and enables them to try new features,as well as benefit from performance improvements and bug fixes.Learn more.

Latest version info
Package name:com.google.play.appupdate
Version:1.5.0
Minimum Unity Version:2017.4
Publish Date2021-06

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Play Instant

Google Play Instantenables games and apps to be launched on Android without beinginstalled.

The Play Instant package simplifies the conversion of an Android appinto an instant app that can be deployed through Google Play.Learn more.

Latest version info
Package name:com.google.play.instant
Version:1.5.0
Minimum Unity Version:2017.4
Publish Date2021-06

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Tools

General tools for working in Unity.

External Dependency Manager for Unity

External Dependency Manager for Unity (EDM4U) can be used by any Unitypackage that requires Android specific libraries (for example, AARs),iOS CocoaPods, and/or version management of transitive dependencies.Learn more.

Latest version info
Package name:com.google.external-dependency-manager
Version:1.2.167
Minimum Unity Version:2017.1
Publish Date2021-10

Photomatix pro 6 2 crack. Download the .unitypackage
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VR

Create immersive cross-platform virtual reality experiences.

Cardboard XR

The Google Cardboard XR package provides everything you needto create your own Virtual Reality (VR) experiences for GoogleCardboard in Unity 2019.3.12f1 or later. It supports essential VRfeatures, such as:

  • Motion tracking
  • Stereoscopic rendering
  • User interaction via the viewer button

With these capabilities you can build entirely new VR experiences, orenhance existing apps with VR capabilities.Learn more.

Release notes

Known Issues in 2020.3.1f1

  • Addressable Assets: Performance bug reported by the DOTS team in PreloadManager::WaitForAllOperationToComplete(1322086)

  • Asset Bundles: Synchronous Asset Loading Does Not Correctly Load Preload Dependencies(1321141)

  • Packman: User can't easily configure location of both UPM and Asset Store package local cache(1317232)

  • Cloth: Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0(1319488)

  • Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component(1298503)

  • Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked(1248389)

  • Capture one pro 12 0 32. Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations(1265275)

  • Shader System: Editor crashes on UpgradeOldShaderSyntax when shaders are being upgraded during importing process(1299790)

  • Mono: Built player takes multiple seconds to shut down(1295072)

  • Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts(1262671)

  • Android: App installed using APK from app bundle option in Android Studio fails to run (1314472)

  • Mobile: FixedUpdate gets called multiple times before the first Update when Build is run on a Device(1318647)

  • Asset Importers: Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High(1313968)

  • Linux: Linux Editor throws 'X Server took longer than x miliseconds to respond to SetGtkWindowSizeAndPosition' error after opening(1309607)

  • Shuriken: Crash on ParticleSystem::EndUpdateAll(1311212)

  • Shuriken: Crash on ParticleSystem_ShapeModule_CUSTOM_set_sprite_Injected when changing the shape.sprite of a null ParticleSystem(1319658)

  • Mobile: Calling Resources.Load() while asynchronously loading assetbundle by UnityWebRequest makes main thread stuck(1277297)

  • Shader System: Crash on PAL_LocalIPC_IsConnected when IPC fails on launch(1319336)

  • Shader System: [URP Template] Major performance drop in the Editor during Play Mode(1277222)

  • Packman: Package Manager's prompt keeps reappearing to resolve packages(1315014)

  • Mobile: Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1(1300359)

  • Cloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component(1209765)

  • Polybrush: [PolyBrush] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window(1315475)

  • Templates: [Linux] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor(1237642)

2020.3.1f1 Release Notes

System Requirements Changes

Unity 4 0 1 – High End Game Development App Download

Features

  • XR: Major latency reduction using view/controller Late Latching for Quest on Vulkan

Improvements

Development
  • Scripting: Improved documentation for Application.isPlaying.

Changes

  • Android: Added .mov to supported extensions in VideoPlayer.(1282206)

  • Particles: Ensure Force Field Components behave the same regardless of framerate.(1314426)

Fixes

  • 2D: Fixed an issue where PVRTC altas variant size adjustment were leading to incorrect sprite UVs.(1284374)

  • 2D: Fixed an issue where the tile field value was getting set to none when the delete key was used while editing the offset field.(1302207)

  • Animation: Fixed an issue where the animation values in the import settings could not be changed if an event was selected.(1304022)

  • Asset Import: Fixed issue where the Texture Inspector would notify of 'Unapplied import settings' when no import settings were changed(1294009)

  • Asset Pipeline: Fixed a crash/assert issue when building and uploading shaders.(1314042)

  • Editor: Fixed a regression with Inspector rebuild that was breaking SerializedProperties after inspector refresh.(1317257)

  • Editor: Fixed a scene view move/rotate/scale handles not rendering issue when the editor was using OpenGL ES 2 graphics API.(1287914)

  • Editor: Fixed an issue where Play mode button presses did not always register if done during script compilation.(1300377)

  • Editor: Fixed an issue where the Material selector was not able to reach out to the changed property after one Material change.(1315779)

  • Editor: Fixed an issue where the Scene view Move and Scale tool handle cone & cube end caps were no longer visibly rendered 'behind' their axis line parts, in some view directions.(1312636)

  • Editor: Fixed Null reference exception regression in Inspectors.(1317707, 1318535)

  • GI: Fixed assertion failure due to duplicate lightprobe assets being detected during an additive scene merge.(1211198)

  • Graphics: Fixed a hang issues when loading textures from AssetBundles in the Editor that were built for other platforms.(1286994)

  • iOS: Added identifiers for all iPhone 12 models, 4th generation iPad Airs and 8th generation iPads.(1299093)

  • iOS: Fixed an issue where Screen.dpi returned zero on some iPads.(1300359)

  • Package Manager: Fixed packages left selected issue when clicking a package that has a path exceeding the maximum path limit.(1268917)

  • Package Manager: Fixed the issue where the update icon for assets takes a very long time to show when user have a lot of downloaded assets(1315426)

  • Package Manager: Fixed uninformative error when path to package files exceeds the maximum path length limitation.(1266765)

  • Package Manager: Support installing a package to a location that exceeds the maximum path length(1268396)

  • Particles: Fixed crash when prewarming a Particle System that used a sub-emitter which itself used the Trigger module.(1305352)

  • Physics: Fixed a crash of physics simulation after changing parent for game object with ArticulationBody moved using ArticulationBody.Teleport API call.(1296194)

  • Physics: Fixed a crash when trying to save joint state values for un parented ArticulationBody components.(1264800)

  • Physics: Fixed a crashes/instabilities of physics simulation caused by ArticulationBody component hierarchy modifications during the runtime.

  • Physics: Fixed an editor crash when entering Play Mode with Articulation Bodies and Scene Reload disabled.(1272468)

  • Physics: Fixed an issue where that the LocalPhysicsMode argument when used to load a Unity scene incorrectly created a 2D/3D local physics world.(1295676)

  • Physics: Fixed an issue where a line/ray cast against a rotated BoxCollider2D that uses a non-zero EdgeRadius didn't always return a detection.(1303344)

  • Physics: Fixed an issue where adding a Cloth component would not compute the correct bounds for the related SkinnedMeshRenderer, unless update off-screen was toggled on.(1290726)

  • Physics: Fixed an issue where an empty set of brackets would appear in a scene file when regenerating a CompositeCollider2D.(1292639)

  • Physics: Fixed an issue with Cloth bounds computation where objects with non-uniform scale caused the bounds to incorrectly expand.(1209765)

  • Physics: Fixed an issue with Cloth getting residual forces from meshes with bones.(1294086)

  • Physics: Fixed an issue with Cloth when attempting to use Undo functionality resulted in a NullReferenceException.(1289060)

  • Physics: Fixed an issue with Cloth where the simulation received incorrect data during initialization, causing it to become jittery and offset the simulation space.(1257005)

  • Physics: Fixed an issue with the Cloth Inspector where constraints could end up being painted even though the brush was outside of the models bounds.(1296484)

  • Physics: Fixed multiple issues with the HingeJoint2D including maintaining a reference angle when deactivating and subsequently reactivating, ensuring that any initial rotation of either anchored Rigidbody2D are correctly taken into account and that the associated scene gizmo takes into account the reference angle used when displaying the joint limits.(1297373)

  • Scripting: Fixed an issue when Application.wantsToQuit was not being raised before OnApplicationQuit in the Editor.(1261125)

  • Scripting: Fixed an issue with gc heap expansion memory that was being incorrectly attributed to Monobehaviour objects during deserialization operations.(1293562)

  • Shaders: Fixed issue where the ShaderCache.db was growing in size after each build.(1317744)

  • UI Toolkit: Fixed errors during static initialization of style resources which cause an infinite window layout loading error loop.(1309276)

  • Universal Windows Platform: Fixed an issue where Certificate was not being set in UWP publish settings with certain passwords.(1301223)

  • XR: Fixed occlusion culling glitches that occurred when transitioning between two baked occlusion areas and the camera was close to the clipping plane.(1289059)

System Requirements

For development

OS: Windows 7 SP1+, 10, 64-bit versions only; macOS 10.13+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Unity 4 0 1 – High End Game Development Apps

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 11.0 or higher.

  • Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

  • Exported Android Gradle projects require Android Studio 3.4 and later to build





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